Sunday, November 13, 2011

Cyber Citizenry

http://jdy16.files.wordpress.com/2010/09/orig-7226321.jpg

Digital Literacy For Parents/Teacher & Students K-6 by Lisa Schaa
Parents
Teachers
3-6 graders
Rationale: As a parent and educator, I think we adults need to have a good idea of what our kids/ students are doing out there, and what exactly “out there” is!

Rationale: As a parent and educator, I think we adults need to have a good idea of what our kids/ students are doing out there, and what exactly “out there” is!

Rationale: Kids need to learn how to be smart digital citizens. Games are a big hit in getting the message across.
Outcome: To be smarter and better educated in this ever-changing world our kids/students spend a huge majority of their lives in.

Outcome: To be smarter and better educated in this ever-changing world our kids/students spend a huge majority of their lives in.

Outcome: To be smarter digital citizens in the area of spam, personal information, website dangers, and cyberbullying.
Feedback: Parents will complete a survey at the completion of the tutorial in order to give feedback so the program can be changed as needed.
Feedback: Teachers will complete a survey at the completion of the tutorial in order to give feedback so the program can be changed as needed.
Feedback: Students will complete a survey at the completion of the game in order to give feedback so the program can be changed as needed.
Time Frame: 2-3 hours
Time Frame: 25 minutes
Time Frame: 3-4 classes
(30 minutes each)
2.     Common Sense about Cyber Bullying watch video, read the 5 tips
2.     Common Sense about Cyber Bullying watch video, read the 5 tips
For Kids watch the webisodes, answer the questions as a class
Rationale: I chose Cyberbullying because this is a huge issue in digital media; it is the NEW bullying of the 21st Century.
Rationale: I chose Cyberbullying because this is a huge issue in digital media; it is the NEW bullying of the 21st Century.
Rationale: I chose Cyberbullying because this is a huge issue in digital media; it is the NEW bullying of the 21st Century. A game format is more appealing to younger students.
Outcome: To be a more informed parent about how, why, where and to whom Cyberbullying occurs.
Outcome: To be a more informed educator about how, why, where and to whom Cyberbullying occurs.
Outcome: To be a more informed digital citizen about how, why, where and to whom Cyberbullying occurs.
Feedback: Again, fill out a brief survey regarding Cyberbullying and how we could improve on the program in this area at the end of this unit.
Feedback: Again, fill out a brief survey regarding Cyberbullying and how we could improve on the program in this area at the end of this unit.
Feedback: Again, fill out a brief survey regarding Cyberbullying and how we could improve on the program in this area at the end of this unit.
Time Frame: 1-2 hours
Time Frame: 1-2 hours
Time Frame: 3-4 classes (30 minutes each)
Search Sites  work in pairs to search online and fill out the handout
Rationale: It is essential that parents are actively involved in their kids internet activity.

Rationale: Teachers can get an overview of what the curriculum looks like, get ideas for implementation
Rationale: Kids need to know how to choose a good search site online
Outcome: Parents will learn Internet safety basics and strategies to keep their kids safe online.
Outcome: Teachers will become familiar with the curriculum, and will be able to pick and choose which areas they would like to focus on with their class.
Outcome: Students will become better digital citizens and more aware of how and why to behave online.
Time Frame: 30 minutes
Time Frame: 25 minutes
Time Frame: 1-2 classes
(60 minutes)


No comments:

Post a Comment